insomnia
Insomnia is a working name for the engine in development.
Technology
Load in place
The basic philosophy under Load-In-Place is “preprocess
as much as possible“: do not waste CPU ticks with operations that can be
done offline.
In preprocess step all data is preprocessed and saved as it
is in the memory so that on load time all that is done is load data back in the
memory and fix pointers.
Deferred rendering
Deferred Rendering attempts to combine conventional
rendering techniques with the advantages of image space techniques.
Dynamics
Powered by Ageia-PhysX.
Scripting
Engine is tightly connected with a c++ based scripting engine.
Hardware requirements
Insomnia is a next gen engine so hardware requirements are
high. It requires a DirectX 9 capable graphics card with 4 render target
support and pixel shader version 3.0.
Compatible hardware:
·
AMD ATI X1600+
·
AMD ATI X2600+
·
nVidia GeForce 6600+
·
nVidia GeForce 7600+
·
nVidia GeForce 8600+
Credits
Engine
David Pangerl , Ljubljana 2007
Graphics
Tomislav Spajic, Stockholm 2007