Insomnia is a working name for the engine in development.
Load in place
The basic philosophy under Load-In-Place is “preprocess
as much as possible“: do not waste CPU ticks with operations that can be
In preprocess step all data is preprocessed and saved as it
is in the memory so that on load time all that is done is load data back in the
memory and fix pointers.
Deferred Rendering attempts to combine conventional
rendering techniques with the advantages of image space techniques.
Powered by Ageia-PhysX.
Engine is tightly connected with a c++ based scripting engine.
Insomnia is a next gen engine so hardware requirements are
high. It requires a DirectX 9 capable graphics card with 4 render target
support and pixel shader version 3.0.
AMD ATI X1600+
AMD ATI X2600+
nVidia GeForce 6600+
nVidia GeForce 7600+
nVidia GeForce 8600+
David Pangerl , Ljubljana 2007
Tomislav Spajic, Stockholm 2007