Name: David Pangerl
Date of birth: 12. 13. 1975
Gender: male
Nick: evilme | evi1m3
Contact: david (at) actalogic (.) com
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I was born a small country called Slovenia where I grown
up (as you've probably noticed by now this is going to be a compressed version).
I started my professional programming carrier as a database programmer at a small local
company BASS although my passion for graphics and games
was always highly noticeable.
The step in the right direction was in the year 1999 when I for the short time joined a
small startup Korean game developer company Axis Entertainment where
I was working as a Lead Programmer on a project Crash (released in 2005 as Axel Impact).
In mid 2000 I returned to Slovenia and joined local game developer company Arxel Tribe
and worked on titles Casanova, Hitchcock, Mistmare and Hannibal as a Consultant, Senior
Programmer and finally as a Lead Programmer.
Currently I am a Chief Technology Officer of ZootFly a
game development company two friends and I founded in 2002.
I'm specialized in engine architecture, rendering pipelines, special effects, game mechanics, script engines, dynamics, collision, etc.
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- Engine architecture
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I designed XUBL,
open and simple yet extremely powerful graphics engine design based on plugins and managers.
Paper coming soon.
- Computer graphics
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This was my passion and driving force from the day 1.
My love for visual things started very early and never left. Sometimes I
still find myself more interested in how thinks look then how they work.
- Artificial Intelligence
- "If you can't think find someone to think on your behalf or if
you are a programmer write one."
I did a lot of research on AI pathfinding, from a simple node based A* search
to a polygon based funneling and portals.
- Dynamics
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"Static world just ain't alive." and to make it move you have to add dynamics. The key
elements in dynamics are collision detection and collision response.
Fields of research:
- Compilers
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I written two C++ syntax similar script languages
(Vertex Shader Compiler and
xscript).
- Xbox
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- Xbox360
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- Internet data mining
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"The problem is not if the thing exists but how to find it in a finite time."
- Pocket PC
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Gadgets, gadgets, gadgets... I just can't resist... And you can programme them :D
- Hardware
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I never actually got around to make something (a lot of breaking thou), however
I still find it irresistible to explore new gadgets.
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My hobbies:
- Programming
- More programming
- Research
- Movies (sci-fi, fantasy, action, horror, mystery)
- TV-series (sci-fi, fantasy, mystery)
- Hiking
- Skiing/boarding
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